This is my take on an interior mansion hallway during the daytime. The structure was built using Maya, and each material was custom made through Substance Designer. I had my work cut out for me with this one, especially when I fell behind schedule. I was able to practice my skills with tools and software that I've been using, but I also had to learn new programs and tools. I had only dabbled with B2M, and didn't really know much about it. So in order to get the decals that I wanted up, I had to learn. This was also my first go at any sort of Post Processing, and ultimately I learned how much fun messing with that could be.